
Shellshock live forums series#
If you are unfamiliar with the concept of the Shellshock Live series or artillery games in general it is quite simple. Well a new and improved version is out so get to shooting some cannons! "One of my, actually scratch that, my all time favorite multiplayer artillery flash game is back with a new and improved sequel! Shellshock Live 2! You may notice a long time ago I did a review on the original Shellshock Live and it was even old back then. Let that familiar, throbbing soundtrack wash over you as you wipe out your enemies (and your friends) with this fantastic artillery game!"
Shellshock live forums for free#
Playing for free simple means you need to gain experience in the game to level up to some pretty amusing and devastating weapons and considering how addicting the gameplay is this won't be a burden. There are micro-transitions within the game, but they are unobtrusive and unnecessary to having a rollicking good time. Players can create their own logins or use the ubiquitous Facebook. Kyle Champ has taken everything that was great about the original ShellShock Live and added more. Live chat allows you to talk trash to your fellow players as you try to annihilate each other across the changing landscape. Fight as a team or create a free-for-all where everyone is the enemy play for points or compete in a deathmatch or have everyone shooting at once as opposed to individually, the choices are endless. It's not just the new and goofier weapons that make ShellShock Live 2 even more fun than its predecessor (personal favorite: the piñata bomb), but the new types of gameplay that have been incorporated. The tanks are back with more weapons, more landscapes, more modes, and more explodey action.

Like its predecessor ShellShock Live, ShellShock Live 2 (ShellShockier?) is a multi-player strategic arcade-style shooter wherein the players command tanks and basically blow the living heck out of each other. Last year a great live turn-based multi-player action game answered the prayers of those few and proud with that dream, and now a sequel has brought back the tanking madness with Kyle Champ's ShellShock Live 2! However, most of those folks would be lying for the camera, because for many the answer would really be "To be able to drive a tank and blow things up," at least for a certain segment of the population, like those who dream of taking a tank on a rampage through suburban San Diego or points beyond. "If an interviewer with a camera were to stop people on the street and ask them the question "If you could have one wish, what would it be?" the answers would be the usual range from "A million dollars" to "Peace on Earth". This has just started so please be patient as this will be improved upon. This is created so that users of the Shell Shock Forums can come and chat to each other about the game and other related topics. Below I have listed a couple of perk examples.Welcome to the Shell Shock Live 2 community website. MORE> able to use gears purchase a secondary effect for their tanks that usually provides both a positive effect and negative effect to add more risk/reward game play or a provides a only positive effect but at situational times. The system would work like so, players would be.
Shellshock live forums upgrade#
Tank Perks Right now there's a huge lack of variety when it comes to tank setups due to the current straightforward upgrade system, well i propose we should expand upon the upgrade system with a tank perks system. Crystal cave map (crystal cave with few floating crystals, crystals cannot be destroyed) There are cacti which damaged enemies and have 50hp to destroy it) Desert map (some part of terrain slowly pulls the tank in, tanks which are inside the sand loses 15hp per turn due to suffocation, water weapons evaporate won't work. Floating island map (few large flying terrain, tanks which fall are instantly dead) Honey pits (tiny, heals you by 5hp each turn when touching it) Water pits (slow movement of tank and weapons) Moon map (jetpack height is doubled, weapons fly twice as far, every few turns random meteorites strike the terrain possibly damaging enemies) Slime map (can't move due to stickiness, instead you could mini-jump by spending 30 fuel)

Gravel map (disturbed movements, weapons could dig into the gravel a little before exploding) MORE> dioactive map (damages your tank each turn but gives you bigger explosion radius) Frozen map (unstable tank movement, weapons bounce, icicles on top that damages enemies.) Lava pits that damage and completely nullify weapons that go through it) Environmental maps -Molten lava map (heatwave strikes per every 6 turns, damaging some enemies.
